#include "AudioDefines.h"
namespace mpgl_engine{ namespace application{ namespace audio{

	const char* const	AudioDefines::CONSOLE_MSG_PREFIX = "[MPGL::Audio] ";
	const char* const	AudioDefines::CONSOLE_ERR_PREFIX = "[MPGL::Audio Error] ";
	const char* const	AudioDefines::CONSOLE_CMD_PREFIX = "CMDADO::";

}}}